[@Startup]

;---------------------------
;ȼֱɵټǶپǶ٣-5ݺʹã򣻣
;mov G12 63
;弶01أȫ1
mov G3 1
;ǣ01أ
mov I40 0
;ʣǶپǶ٣20󣻣
mov G1 20
;---------------------------

[@Login]



#IF
CHECKLEVELEX > 0
#ACT
SET [12] 0
SetSndacasket 0
closeSndacasket
ShowGodBless 1
SETONTIMER 8 1
SETONTIMER 18 1
SETONTIMER 12 1
SETONTIMER 9 10
ADDBUTTON 16 50 3231 3231 3232 0 0 0 -1 255#
ADDBUTTON 54 1 357 357 357 13 3 0 -1 255#־
ADDBUTTON 54 2 358 358 358 73 4 0 -1 255#Ϸ
ADDBUTTON 54 3 359 359 359 133 3 0 -1 255#г
ADDBUTTON 16 4 482 483 484 128 37 2 246#ƺ 255#ƺϵͳ
ADDBUTTON 26 7 130 132 131 221 208 3 250#
ADDBUTTON 26 7 130 132 131 235 265 3 250# 255#
ADDBUTTON 26 5 130 132 131 235 242 3 254# 255#ʹܼ
ADDBUTTON 26 8 130 132 131 160 242 3 254#ƶֿ 255#ƶֿ
ADDBUTTON 26 20 130 132 131 160 265 3 250#Ԫ 255#꣬꣬࣬ŭն,ʥս
;ADDBUTTON 54 47 121 121 121 86 128 7 -1
VAR Integer HUMAN ÿվ
VAR Integer HUMAN ÿֱ
VAR Integer HUMAN 
VAR Integer HUMAN 
VAR Integer HUMAN 
VAR STRING HUMAN ħ
VAR INTEGER HUMAN ħɱ
VAR INTEGER HUMAN ħ
VAR INTEGER HUMAN ħ
VAR INTEGER HUMAN ÿԪ
VAR INTEGER HUMAN 
VAR INTEGER HUMAN ̻֮
VAR INTEGER HUMAN žӡ
VAR INTEGER HUMAN Ѩ
VAR INTEGER HUMAN ʯĹ
VAR INTEGER HUMAN 귨
VAR INTEGER HUMAN ޶
VAR INTEGER HUMAN ɽ
VAR INTEGER HUMAN ʪ
LOADVAR HUMAN ʪ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN ɽ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN ޶ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN 귨 ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN ʯĹ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN Ѩ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN žӡ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN ̻֮ ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN  ..\QUESTDIARY\\¼.txt
LOADVAR HUMAN ħ ..\QUESTDIARY\ÿճħ\ħϢ.txt
LOADVAR HUMAN ħɱ ..\QUESTDIARY\ÿճħ\ħϢ.txt
LOADVAR HUMAN ħ ..\QUESTDIARY\ÿճħ\ħϢ.txt
LOADVAR HUMAN ħ ..\QUESTDIARY\ÿճħ\ħϢ.txt
LOADVAR HUMAN ÿվ ..\QuestDiary\\ÿվ.txt
LOADVAR HUMAN ÿֱ ..\QuestDiary\\ÿֱ.txt
LOADVAR HUMAN  ..\QuestDiary\ճ\.txt
LOADVAR HUMAN  ..\QuestDiary\ճ\.txt
LOADVAR HUMAN  ..\QuestDiary\ճ\.txt
LOADVAR HUMAN ÿԪ ..\QuestDiary\ճ\ÿԪ.txt
#CALL [.txt] @ż

#IF
;жҳ
Small <$ExtBagPageCount> 4
#ACT
;ߴ򿪱չҳ͸ӡ
ExtBagPageCount = 4
ExtBagOpenItemCount + 160
;---------------------------
;ﱩ
MOV G18 130
MOV U99 0
;KILLMONBURSTRATE <$STR(G18)> 0 0
SET [13] 0
SET [14] 0
SET [18] 0
set [8] 0
set [9] 0
set [33] 0
set [60] 0
set [61] 0
set [62] 0
set [80] 0
set [101] 0
set [102] 0
set [213] 0
set [232] 0
set [233] 0
set [234] 0
set [258] 0
set [25] 0
SET [555] 0
SET [180] 0
SET [181] 0
SET [300] 0
KILLSLAVE 1
DELAYGOTO 1000 @MAIN


#IF
NOT EQUAL T40 ѻɱ
NOT EQUAL T41 ѻɱ
NOT EQUAL T42 ѻɱ
NOT EQUAL T43 ѻɱ
#ACT
MOV T40 δɱ
MOV T41 δɱ
MOV T42 δɱ
MOV T43 δɱ

#IF
EQUAL U82 1
#ACT
activationcasket
SetSndacasket 1





#IF
checklevelex < 26
#ACT
Gmexecute  Self
#ELSEACT
Gmexecute ָ Self
Gmexecute ReleaseShutup Self

#IF
check [610] 0
#ACT
SCREENEFFECT 43 48 3 918 2 -1 300 0 0

#IF
CHECKPKPOINTEX  > 199
#ACT
KILLMONBURSTRATE 110 3600 1


#IF
CHECKPKPOINTEX  < 200
CHECKPKPOINTEX  > 90
#ACT
KILLMONBURSTRATE 100 1 0 1



#IF
ISNEWHUMAN
#ACT
ShowGodBless 1
GIVE ֲ 1
GIVE  1
GIVE ; 9999
GIVE سǾ 9999
GIVE ҩ 9999
GIVE ҩ 8888
GIVE ǿЧҩ 8888
GIVE ǿЧħҩ 8888
SENDMSG 7 ѽԣ25ָ
SENDMSG 7 ѽԣ25ָ
SENDMSG 7 ѽԣ25ָ
SendCenterMsg 251 0 Ч࣬٣Ưƣӳ٣ڴС. 0 600

#IF
NOT ISNEWHUMAN
NOT equal T12 <$MACHINEID>
NOT IsOnMap MIMA
#ACT
mov T10 <$MAP>
mov U11 <$X>
mov U12 <$Y>
DelayCall 200 @

#IF
IsOnMap MIMA
#ACT
SETONTIMER 98 60
SETONTIMER 97 1

#IF
ISADMIN
#ACT
;CHANGEMODE 1 1
;CHANGEMODE 2 1
;CHANGEMODE 3 1
SENDMSG 7 ӭ½Ϸ𾴵ĹԱ
break
#elseact
SENDMSG 0 Ӣ۳ұӭ[{<$USERNAME>|250:249:1}][<$SERVERNAME>].

[@]
#IF
NOT CheckOffline
#ACT
MAPMOVE MIMA
SETONTIMER 98 60
SETONTIMER 97 1

[@OnTimer0]
#IF
CHECKTEXTLIST ..\QuestDiary\һͼ\ͼб.txt <$MAP>
#ACT
SETICON 1 -1
StopAutoPlayGame
SENDMSG 6 [һԶָϵͳ]õͼֹһһ!
set [101] 0
SetOffTimer 0
break

#IF
CHECKSTATIONTIME > 0
#ACT
SETICON 1 -1
StopAutoPlayGame
set [101] 1
SetIcon 1 16 1487 28 21
StartAutoPlayGame

[@OnTimer1]
#IF
#ACT
SETICON 1 -1
StopAutoPlayGame
set [102] 0
SENDMSG 6 ʾÿֻܹ1Сʱͨʹƣ
CLOSE

[@OnTimer3]
#IF
LARGE N50 0
#ACT
DEC N50 1

#IF
LARGE N51 0
#ACT
DEC N51 1

#IF
LARGE N52 0
#ACT
DEC N52 1

#IF
LARGE N53 0
#ACT
DEC N53 1

#IF
EQUAL N50 0
EQUAL N51 0
EQUAL N52 0
EQUAL N53 0
#ACT
SETOFFTIMER 3

[@OnTimer4]
#IF
CHECKLEVELEX > 0
#ACT
MOV N44 0
MOV N45 <$ClientHeight>
DEC N45 245

#IF
LARGE N50 0
#ACT
set [60] 1
CloseClientBuff 2
inc N44 27
SetClientBuff 8 2 834 <$STR(N50)> <$STR(N44)> <$STR(N45)> [ӡ]Ч\Эս
set [60] 0

#IF
LARGE N51 0
#ACT
set [61] 1
CloseClientBuff 3
inc N44 27
SetClientBuff 8 3 822 <$STR(N51)> <$STR(N44)> <$STR(N45)> [Яӡ]Ч\ԺѪ
set [61] 0

#IF
LARGE N52 0
#ACT
set [62] 1
CloseClientBuff 4
inc N44 27
SetClientBuff 8 4 815 <$STR(N52)> <$STR(N44)> <$STR(N45)> [̫ӡ]Ч\ħ
set [62] 0

#IF
LARGE N53 0
EQUAL <$WEAPON> Ѫħ
#ACT
set [63] 1
CloseClientBuff 5
inc N44 27
SetClientBuff 8 5 843 <$STR(N53)> <$STR(N44)> <$STR(N45)> [Ѫħ]Ч\Ӷ
set [63] 0

#IF
CheckOnHorse
#ACT
inc N44 27
SetClientBuff 8 6 849 -1 <$STR(N44)> <$STR(N45)> []\Чһ

#IF
EQUAL N53 0
EQUAL <$WEAPON> Ѫħ
#ACT
CHANGEITEMADDVALUE 1 0 = 0
CHANGEITEMADDVALUE 1 1 = 0
CHANGEITEMADDVALUE 1 2 = 0

#IF
EQUAL N50 0
#ACT
set [258] 0
KILLCALLMOB <$USERNAME>ķ 5

#IF
EQUAL N51 0
#ACT
StopPlayEffect 31 1090 20 263 100 0 1 5 0
ChangeModeEx 3 1 0
ChangeModeEx 5 1 0
ChangeModeEx 6 1 0
ChangeModeEx 7 1 0

#IF
EQUAL N52 0
#ACT
StopPlayEffect 36 3993 17 263 100 0
ChangeHumAbility 1 = 0 1
ChangeHumAbility 2 = 0 1
ChangeHumAbility 3 = 0 1
ChangeHumAbility 4 = 0 1
ChangeHumAbility 20 = 0 1

[@OnTimer5]
#or
CHECKSLAVENAME û
CHECKSLAVENAME ý
CHECKSLAVENAME ս
CHECKSLAVENAME 
CHECKSLAVENAME ǿʥ0
CHECKSLAVENAME Ѫ
CHECKSLAVENAME ֩
CHECKSLAVENAME ʿ1
CHECKSLAVENAME Ѫ
CHECKSLAVENAME Ѫ0
CHECKSLAVENAME Ѫ8
#act
SetSlaveAttackHumPowerRate û 100
SetSlaveAttackHumPowerRate ý 100
SetSlaveAttackHumPowerRate ս 100
SetSlaveAttackHumPowerRate  100
SetSlaveAttackHumPowerRate ǿʥ0 100
SetSlaveAttackHumPowerRate Ѫ 100
SetSlaveAttackHumPowerRate ֩ 100
SetSlaveAttackHumPowerRate ʿ1 100
SetSlaveAttackHumPowerRate Ѫ 100
SetSlaveAttackHumPowerRate Ѫ0 100
SetSlaveAttackHumPowerRate Ѫ8 100
StopPlayEffect 35 1590 20 10 80
SendCenterMsg 251 0 ѷӡʧЧٻָ 0 2

[@OnTimer6]
#if
#act
set [11] 0



[@OnTimer7]
#IF
IsOnMap D401
#ACT
CHANGEEXP + 240
#ELSEACT
SetOffTimer 7

[@ontimer97]
#IF
NOT IsOnMap MIMA
#ACT
SETOFFTIMER 98
SETOFFTIMER 97
SENDMSG 0 [{<$USERNAME>|250:249:1}]ףTa.
GuildNoticeMsg 254 200 ף SELF
GuildNoticeMsg 254 200 ף SELF
GuildNoticeMsg 254 200 ף SELF
MAPMOVE MIMA
KICK

[@ontimer98]
#IF
#ACT
SETOFFTIMER 98
SETOFFTIMER 97
GuildNoticeMsg 254 200 60ʱ䵽ûȷܱ SELF
GuildNoticeMsg 254 200 60ʱ䵽ûȷܱ SELF
GuildNoticeMsg 254 200 60ʱ䵽ûȷܱ SELF
KICK

[@ontimer99]
#if
large U98 0
#ACT
DEC U98 1
#ELSEACT
MOV T91 
MOV T92 
MOV T93 
MOV T94 
MOV T95 
MOV U99 0
KILLSLAVE 1
SETOFFTIMER 99

[@]
#IF
CHECKLEVELEX > 0
#ACT
CALCVAR HUMAN ÿվ = 0
CALCVAR HUMAN ÿֱ = 0
CALCVAR HUMAN  = 0
CALCVAR HUMAN  = 0
CALCVAR HUMAN  = 0
CALCVAR HUMAN ÿԪ = 0
SAVEVAR HUMAN ÿվ ..\QuestDiary\\ÿվ.txt
SAVEVAR HUMAN ÿֱ ..\QuestDiary\\ÿֱ.txt
SAVEVAR HUMAN  ..\QuestDiary\ճ\.txt
SAVEVAR HUMAN  ..\QuestDiary\ճ\.txt
SAVEVAR HUMAN  ..\QuestDiary\ճ\.txt
SAVEVAR HUMAN ÿԪ ..\QuestDiary\ճ\ÿԪ.txt
BREAK

[@MAIN]
#IF
NOT ISADMIN
CHECKLEVELEX > 65
#ACT
ChangeLevel = 65

#IF
CHECKLEVELEX > 0
#ACT
#CALL [\ƺż.txt] @ƺż
GetCustomItemText 1 <$STR(T4)>

#IF
CHECKNAMELIST ..\QuestDiary\ļ\¿Ա.txt 

#ACT
SET [7] 1
#ELSEACT
SET [7] 0

#IF
ISCASTLEMASTER
#ACT
SENDMSG 0 ڻµɳ<$USERNAME>Ϸ!!

#if
EQUAL I30 1
#ACT
SCREENEFFECT 150 5 3 540 10 1 250 1 0
ADDBUTTON 3 23 460 461 462 174 36 0 -1 249#GM֪ͨϢ\255#鿴


#IF
NOT CHECKITEMW ǵ 1
#ACT
DELSKILL λλ






#IF
NOT CHECKITEMW ǵ 1
#ACT
DELSKILL λλ


#IF
NOT CHECKITEMW  1
#ACT
DELSKILL 


#IF
NOT CHECKITEMW Ӱ֮ 1
#ACT
DELSKILL ץ





#IF
NOT CHECKITEMW ˺ 1
#ACT
DELSKILL 

#IF
NOT CHECKITEMW  1
#ACT
DELSKILL 




#if
NOT CheckContainsText <$STR(T4)> img:75
CHECK [259] 1
#act
SKILLLEVEL  = 0 1

#if
NOT CheckContainsText <$STR(T4)> img:85
CHECK [256] 1
#act
SKILLLEVEL  = 0 1



#if
NOT CheckContainsText <$STR(T4)> img:51
CHECK [320] 1
#act
SKILLLEVEL һ𽣷 = 0 1


#if
NOT CheckContainsText <$STR(T4)> img:57
CHECK [321] 1
#act
SKILLLEVEL һ𽣷 = 0 1



#if
NOT CheckContainsText <$STR(T4)> img:341
CHECK [307] 1
#act
SKILLLEVEL һ𽣷 = 0 1



#if
NOT CheckContainsText <$STR(T4)> img:354
CHECK [300] 1
#act
SKILLLEVEL  = 0 1


#if
NOT CheckContainsText <$STR(T4)> img:341
CHECK [305] 1
#act
SKILLLEVEL Ѫ = 0 1



#if
NOT CheckContainsText <$STR(T4)> img:349
#act
DELSKILL Ⱥ׵


#if
NOT CheckContainsText <$STR(T4)> img:340
#act
DELSKILL ˪Ⱥ


#if
NOT CheckContainsText <$STR(T4)> img:353
CHECK [306] 1
#act
DELSKILL 쫷
;ADDSKILL Ѫ <$STR(U53)>



#if
NOT CheckContainsText <$STR(T4)> img:351
NOT CheckContainsText <$STR(T5)> img:351
CHECK [301] 1
#act
DELSKILL ն





#if
NOT CheckContainsText <$STR(T4)> img:350
CHECK [302] 1
#act
DELSKILL ٵ
;ADDSKILL ս <$STR(U50)>


#if
NOT CheckContainsText <$STR(T4)> img:342
CHECK [308] 1
#act
DELSKILL Ѫ
;ADDSKILL  <$STR(U54)>

#if
NOT CheckContainsText <$STR(T4)> img:345
#act
DELSKILL Ѫɱ

#if
NOT CheckContainsText <$STR(T4)> img:356
#act
DELSKILL 


#if
NOT CheckContainsText <$STR(T4)> img:63
#act
set [210] 0
DELSKILL ն½ 

#if
NOT CheckContainsText <$STR(T4)> img:59
#act
set [211] 0
ChangeHumAbilityEX 19 = 0

#if
NOT CheckContainsText <$STR(T4)> img:93
#act
set [214] 0
DELSKILL 貨ӡ 

#if
NOT CheckContainsText <$STR(T4)> img:90
#act
set [216] 0
SKILLLEVEL  = 0 1

#if
NOT CheckContainsText <$STR(T4)> img:78
#act
set [213] 0
ChangeHumAbilityEX 16 = 0
ChangeHumAbilityEX 17 = 0
SetSuckDamage = 0 0 100

#if
CheckJob Warrior
check [100] 1
#act
USEBONUSPOINT 8 - 200
set [100] 0

#IF
check [98] 1
check [610] 0
#ACT
RECALLMOB ˻

#IF
check [99] 1
check [610] 0
#ACT
RECALLMOB 

#IF
CHECKITEMW Ѫħ 1
#ACT
CHANGEITEMADDVALUE 1 0 = 0
CHANGEITEMADDVALUE 1 1 = 0
CHANGEITEMADDVALUE 1 2 = 0

#IF
CheckLuckPoint > 8
#ACT
StopPLAYEFFECT 50 970 10 0 150 1
PLAYEFFECT 50 970 10 0 150 1
SENDMSG 6 9Ѽɫ⻷Ч

#IF
CheckUpgradeCount 0 = 1
CheckUpgradeCount 1 = 1
CheckUpgradeCount 3 = 1
CheckUpgradeCount 4 = 1
CheckUpgradeCount 5 = 1
CheckUpgradeCount 6 = 1
CheckUpgradeCount 7 = 1
CheckUpgradeCount 8 = 1
CheckUpgradeCount 12 = 1
#ACT
set [050] 1
PLAYMAGICBALLEFFECT 24 240 14 200 -1 0 1 1 0 0 0
PLAYMAGICBALLEFFECT 24 260 14 200 -1 1 1 1 -4 0 0

#IF
CheckUpgradeCount 0 = 2
CheckUpgradeCount 1 = 2
CheckUpgradeCount 3 = 2
CheckUpgradeCount 4 = 2
CheckUpgradeCount 5 = 2
CheckUpgradeCount 6 = 2
CheckUpgradeCount 7 = 2
CheckUpgradeCount 8 = 2
CheckUpgradeCount 12 = 2
#ACT
set [050] 1
PLAYMAGICBALLEFFECT 24 240 14 170 -1 0 1 1 0 0 0
PLAYMAGICBALLEFFECT 24 260 14 170 -1 1 1 1 -4 0 0

#IF
CheckUpgradeCount 0 = 3
CheckUpgradeCount 1 = 3
CheckUpgradeCount 3 = 3
CheckUpgradeCount 4 = 3
CheckUpgradeCount 5 = 3
CheckUpgradeCount 6 = 3
CheckUpgradeCount 7 = 3
CheckUpgradeCount 8 = 3
CheckUpgradeCount 12 = 3
#ACT
set [050] 1
PLAYMAGICBALLEFFECT 24 240 14 140 -1 0 1 1 0 0 0
PLAYMAGICBALLEFFECT 24 260 14 140 -1 1 1 1 -4 0 0

#IF
CheckUpgradeCount 0 = 4
CheckUpgradeCount 1 = 4
CheckUpgradeCount 3 = 4
CheckUpgradeCount 4 = 4
CheckUpgradeCount 5 = 4
CheckUpgradeCount 6 = 4
CheckUpgradeCount 7 = 4
CheckUpgradeCount 8 = 4
CheckUpgradeCount 12 = 4
#ACT
set [050] 1
PLAYMAGICBALLEFFECT 24 240 14 110 -1 0 1 1 0 0 0
PLAYMAGICBALLEFFECT 24 260 14 110 -1 1 1 1 -4 0 0

#IF
CheckUpgradeCount 0 = 5
CheckUpgradeCount 1 = 5
CheckUpgradeCount 3 = 5
CheckUpgradeCount 4 = 5
CheckUpgradeCount 5 = 5
CheckUpgradeCount 6 = 5
CheckUpgradeCount 7 = 5
CheckUpgradeCount 8 = 5
CheckUpgradeCount 12 = 5
#ACT
set [050] 1
PLAYMAGICBALLEFFECT 24 240 14 80 -1 0 1 1 0 0 0
PLAYMAGICBALLEFFECT 24 260 14 80 -1 1 1 1 -4 0 0

#IF
check [11] 1
#act
SetOnTimer 6 600 1


#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3676 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3736 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao ˫
#ACT
PLAYEFFECT 16 3796 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3706 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3661 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao Ǳ
#ACT
PLAYEFFECT 16 3766 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3751 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3721 15 0 200 0 -11 -100 0
BREAK

#IF
CheckActiveFengHao 
#ACT
PLAYEFFECT 16 3781 15 0 200 0 -11 -100 0
BREAK

[@GMʼ]
#if
EQUAL I30 1
#ACT
SCREENEFFECT 150 5 3 540 10 1 250 1 0
ADDBUTTON 3 23 460 461 462 174 36 0 -1 249#GM֪ͨϢ\255#鿴

[@һСʱ˫]
#OR
CHECKMAPNAME 3
CHECKMAPNAME 0
#ACT
KILLMONEXPRATE 200 3600 1
SENDMSG 7 1Сʱ˫,ڼ߲˫ʱ!
break

[@һ֤ű]
#IF
CHECKTEXTLIST ..\QuestDiary\һͼ\ͼб.txt <$MAP>
#act
MOVR N$YQ 1 7
GOTO @һ֤ű2

[@һ֤ű2]
#if
EQUAL N$YQ 3
#ACT
SendCenterMsg  251 0 [һ֤]:%d.󽫽֤ϵͳ׼ͣ԰ȫشȴ֤ 0 600 @GiveNewHumanItem0
break

#if
EQUAL N$YQ 5
#ACT
SendCenterMsg  251 0 [һ֤]:%d.󽫽֤ϵͳ׼ͣ԰ȫشȴ֤ 0 600 @GiveNewHumanItem1
break
#ELSEact
SendCenterMsg  251 0 [һ֤]:%d.󽫽֤ϵͳ׼ͣ԰ȫشȴ֤ 0 600 @GiveNewHumanItem2
break



[@OnTimer8]





#IF
EQUAL U75 1
#ACT
#CALL [ܽű\Զ.txt] @Զ








#IF
NOT CheckMirrorMap <$MAP>
NOT ISONMAP mima
#ACT
CLEARDELAYGOTO 1














#IF
LARGE U87 0
#ACT
DEC U87 1

#IF
CHECKSLAVECOUNT > 1
ISONMAP 0150
;CHECKUNDERWAR ɳͿ
#ACT
KILLSLAVE 1
SENDMSG 6 ,ֻٻһֻ,ٻ!







#IF
NOT ISONMAP JCYT
NOT ISONMAP JCYTA
NOT ISONMAP JCYTB
NOT ISONMAP JCYTC
NOT ISONMAP JCYTD
NOT ISONMAP JCYTE
NOT ISONMAP JCYTF
NOT ISONMAP JCYTG
NOT ISONMAP JCYTH
NOT ISONMAP JCYTI
NOT ISONMAP JCYTJ
NOT ISONMAP JCYTK
NOT ISONMAP JCYTL
NOT ISONMAP JCYTM
NOT ISONMAP JCYTN
NOT ISONMAP JCYTO
NOT ISONMAP JCYTP
NOT ISONMAP JCYTQ
NOT ISONMAP JCYTR
NOT ISONMAP JCYTS
NOT ISONMAP JCYTT
NOT ISONMAP JCYTU
NOT ISONMAP JCYTV
NOT ISONMAP JCYTW
NOT ISONMAP JCYTX
NOT ISONMAP JCYTY
NOT ISONMAP JCYTZ
NOT ISONMAP YT9
CHECK [78] 0
#ACT
DELBUTTON 10
DELBUTTON 11
DELBUTTON 12
DELBUTTON 13
DELBUTTON 14
DELBUTTON 15
DELBUTTON 16
DELBUTTON 17
DELBUTTON 18
DELBUTTON 19
DELBUTTON 34
DELBUTTON 35
DELBUTTON 36
DELBUTTON 37
DELBUTTON 24
DELBUTTON 25
DELBUTTON 26
DELBUTTON 27
DELBUTTON 28
DELBUTTON 29
DELBUTTON 30
DELBUTTON 31
DELBUTTON 32
DELBUTTON 33
SET [78] 1




[@OnTimer20]
#if
NOT CheckBoxItemCount 0
NOT EQUAL <$STR(S$1)>
#act
SetOffTimer 20
ReturnBoxItem 0
CLOSE
BREAK


[@OnTimer10]
#IF
CHECKITEMW  1
#ACT
HumanHP + 10
#ELSEACT
SetOffTimer 10

[@OnTimer9]
#IF
CheckActiveFengHao 
#ACT
CHANGEEXP + 1000



[@]
#IF
CHECKITEM  1
#ACT
BREAK

#IF
EQUAL A352 <$USERNAME>
#ACT
MOV A353 <$MapTitle>
MOV G354 <$X>
MOV G355 <$Y>





[@OnTimer18]
#IF
CHECKPKPOINTEX  > 199
EQUAL U90 1
#ACT
MOV U90 0
Gmexecute غһa369





#IF
CHECKPKPOINTEX  > 199
EQUAL U91 1
#ACT
MOV U91 0
Gmexecute ͽa369



#IF
CHECKPKPOINTEX  > 199
EQUAL U92 1
#ACT
MOV U92 0
Gmexecute a369


#IF
CHECKPKPOINTEX  > 199
EQUAL U93 1
#ACT
MOV U93 0
Gmexecute лһa369



